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− | ==New Idea For Community Portal==
| + | [[Main_Plot_Arc| The overall story arc]] really needs to be expanded/solidified. |
− | Why don't we use this area for a bulletin board to work on stuff? Just post links to all pages that need work, and why. Discussion seems to happen where ever it wants to. example:
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− | [[TwinWorld]] needs an overhaul because much of everything has changed since we wrote it. | + | [[The University]] needs some more details. Maybe some sketches. |
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− | I'm pretty sure that everything we have written here can be referenced to separate pages.[[User:Oswald|Oswald]] 01:49, 5 February 2009 (UTC)
| + | [[Escape]] backstory could always be fleshed out more. This plays heavily into the character and history of [[Durand]] and [[Llieah]]. |
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| + | Use the information in [[:Category:HOZZ_brothers]] to flesh out the brothers themselves. |
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− | ====Old Stuff====
| + | [[Cosmos]] has a few questions that need answers. |
− | Here's some old stuff I cleaned out from the folders while I was prepping them for commit to SVN [[User:Ziggy|Ziggy]] 05:38, 16 May 2008 (UTC)
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| + | [[Llieah]] has a major backstory element added, also affects [[The House]] and [[Durand]]. Review, comment, and revise? |
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− | Hugh
| + | [[Shaquell]], the [[dragon]] could use fleshing out. Also, he needs a much better name. |
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− | Hunter of Evil. Two major moods, Serious and Goofy. Other than hunting evil, Hugh is mainly just a bum.
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− | Oswald
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− | Gamer. Wacko. RPG games and his world some times share properties. Alter-ego as InscrutableMan with the power to confuse!
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− | Zack
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− | College student. Zombie lord. Funny man. Bag’s groceries. Re-spawns in the fridge. Zack is never strapped for cash even though he has a meager occupation, nobody asks why.
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− | Ziggy
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− | Tech-support. Straight man. Serous but can give into the humor of his wacky counter parts.
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− | The House!
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− | The house of Hozz, named for its inhabitance (Huge, Oswald, Zack and Ziggy), is a place of mystery, the outside is really no more than a 2 room house, the inside is a near endless mansion.
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− | ==Mechanics of the Graphic Novel==
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− | Several ideas I've come up with require the juxtoposition of to (or more) events in the same page. For instance, Ziggy at the job site dealing with problems vs. Ziggy at home dealing with problems. I'll try to make sure we can do this. If anyone else wants to do something like this, go ahead and write it. We'll worry about the technical execution later.[[User:Ziggy|Ziggy]] 22:32, 27 June 2008 (UTC)
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− | Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, embarrasment, quick movement, various action noises, etc. --[[User:Hugh|Hugh]] 02:17, 12 August 2008 (UTC)
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− | :Excellent point. It would be very interesting to have no facial expressions and rely completely on emoticons. Conversely, if the facial expressions are good enough, we won't really need emoticons at all. For motion and action we may need further cues. I'm guessing some experimentation will resolve this. Any wild ideas of how to convey these non-visual sensations? [[User:Ziggy|Ziggy]] 15:05, 12 August 2008 (UTC)
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− | :I'm especially interseted in smells. Can we come up with some visual cues for olfactory senses? Usually there is just a little squiggly for bad smells, maybe a cloud of some kind. Good smells, especially food smells, are shown as breezes flowing into the nose. Perhaps words on these "breeze lines" would convey better the smell of the place?[[User:Ziggy|Ziggy]] 19:13, 10 January 2009 (UTC)
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