Difference between revisions of "Corral Keep"

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A [[Few]] citadel aligned with Brimcloud. It is built on a low solid cloud near the true center axis of TwinWorld.
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A [[Few]] citadel aligned with Brimcloud. It is built on a low [[Solid-cloud]] near the true center axis of TwinWorld. This puts it above [[Propitiation]], and serves as a beachhead on the Few conflict with them.
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==History==
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{{status|0}}
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Corral Keep used to be an aquatic city in one of the often vanishing oceans. When the ocean was threatened by an incursion of [[Turmoil]], the Few offered to enchant the city and move it to a Solid-cloud, where it would be safe. Unfortunately for the aquatic inhabitants, they didn't enchant the water. In the end, the Few got a pre-built coral city on a cloud, and the ocean creatures got eaten by [[the Zarth]].
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==In-story events==
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Zack passes through Corral Keep on his way to attack the Heart of Water. Afterword, Hugh back-tracks and kills the city elders in revenge for the deaths of the original inhabitants.
  
 
[[Category:TwinWorld]]
 
[[Category:TwinWorld]]
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 10:58, 25 May 2014

A Few citadel aligned with Brimcloud. It is built on a low Solid-cloud near the true center axis of TwinWorld. This puts it above Propitiation, and serves as a beachhead on the Few conflict with them.

History

The info here is in a state of flux, everything can be changed!


Corral Keep used to be an aquatic city in one of the often vanishing oceans. When the ocean was threatened by an incursion of Turmoil, the Few offered to enchant the city and move it to a Solid-cloud, where it would be safe. Unfortunately for the aquatic inhabitants, they didn't enchant the water. In the end, the Few got a pre-built coral city on a cloud, and the ocean creatures got eaten by the Zarth.

In-story events

Zack passes through Corral Keep on his way to attack the Heart of Water. Afterword, Hugh back-tracks and kills the city elders in revenge for the deaths of the original inhabitants.