Difference between revisions of "Magic"

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There are several aspects of magic. The Fay and Zarth each exhibit them differently. This is an overview.
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==Fay==
 
==Fay==
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see: [[Life_dust|Life dust]] and [[Enchantment]]
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===Illusion===
 
===Illusion===
 
Tricking the senses. Creating fake images to see.  False sounds. Even instilling feelings and swaying opinions.  
 
Tricking the senses. Creating fake images to see.  False sounds. Even instilling feelings and swaying opinions.  
  
 
===Enchantment===
 
===Enchantment===
Enchantment is based on creating arbitrary connections between things. In essense, this means bending and re-assigning causality. Instead of you using the broom to sweep the floor, the stream outside uses the broom to sweep the floor. Instead of the wind blowing through the leaves, the wind plays music on enchanted instruments. This "system" allows enough freedom to do stuff, while being specific enough to allow creative story-telling.  
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Enchantment is based on creating arbitrary connections between things. In essense, this means bending and re-assigning causality. Instead of you using the broom to sweep the floor, the stream outside uses the broom to sweep the floor. Instead of the wind blowing through the leaves, the wind plays music on enchanted instruments.
  
 
==Zarth==
 
==Zarth==
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see: [[Wielding]] (especially [[Mechanomancers]] for the Zarth)
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The Zarth channel energy from various sources of sacrifice. i.e. Fatuge, time, life span, strength, or sanity. This sacrifice could be from coperate or individual means to corperate or individual ends.
 
The Zarth channel energy from various sources of sacrifice. i.e. Fatuge, time, life span, strength, or sanity. This sacrifice could be from coperate or individual means to corperate or individual ends.
 
===Evocation===
 
===Evocation===
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Breaking stuff
 
===Transmutation===
 
===Transmutation===
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Changing stuff into other kinds of stuff
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==Divine==
 
==Divine==
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Some kinds of magic can only be used by [[immortals]].
 
===Divination===
 
===Divination===
 
Telling the Truth. Whether events occurring, occurred or to occur.
 
Telling the Truth. Whether events occurring, occurred or to occur.
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summoning and teleporting
 
summoning and teleporting
 
===Healing===
 
===Healing===
restoring health, mending wounds, bestoying youth, granting years.
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restoring health, mending wounds, bestowing youth, granting years.

Latest revision as of 08:50, 25 May 2014

There are several aspects of magic. The Fay and Zarth each exhibit them differently. This is an overview.

Fay

see: Life dust and Enchantment

Illusion

Tricking the senses. Creating fake images to see. False sounds. Even instilling feelings and swaying opinions.

Enchantment

Enchantment is based on creating arbitrary connections between things. In essense, this means bending and re-assigning causality. Instead of you using the broom to sweep the floor, the stream outside uses the broom to sweep the floor. Instead of the wind blowing through the leaves, the wind plays music on enchanted instruments.

Zarth

see: Wielding (especially Mechanomancers for the Zarth)

The Zarth channel energy from various sources of sacrifice. i.e. Fatuge, time, life span, strength, or sanity. This sacrifice could be from coperate or individual means to corperate or individual ends.

Evocation

Breaking stuff

Transmutation

Changing stuff into other kinds of stuff

Divine

Some kinds of magic can only be used by immortals.

Divination

Telling the Truth. Whether events occurring, occurred or to occur.

Conjuration

summoning and teleporting

Healing

restoring health, mending wounds, bestowing youth, granting years.