Difference between revisions of "Website"

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(Comic Format: added the test page)
 
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==Layout==
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==Comic Format==
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I'm working with Druu on a super awesome comic system that will do everything I want. Prototype soon (I hope). Basically, the system I have in mind will allow us to post comics out of order. So, we could put up some Twin World images, and then later go back and put some lead up or history "before" that in the timeline. So we can keep adding "before Twin World" stuff even late in the comic development. This should free us up a lot to keep adding whatever kind of stories and panels that we want. We can put "goofy" stuff in the "goofy" sections of the story, without throwing off the overall story (since posting order is not viewing order).
  
options for general layout.
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It will also let us elaborate on any event. So, for example, we could have a single "battle" image, and then later add a bunch of panels "inside" that battle to show exactly what happened.
  
#Original idea
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The third feature is the ability to traverse multiple different timelines. For example, each main character will have his own sequence of events. We can also design multiple "story" paths through the events. So, the reader can follow whichever thread seems the most interesting at the moment, skipping forward and backward in time to explore the connections and flow of the world as a whole.
#*Hugh: the graphic novel thingy
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#*Oswald: fan interaction
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#*Zack: bloggy thing
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#*Ziggy: another blog
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#A revised option
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#*Hugh: the graphic novel
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#*Oswald: fan interaction
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#*Zack: store
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#*Ziggy: blog
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#Seperate graphic novel
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#*Hugh: slayer tips blog
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#*Oswald: fan interaction
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#*Zack: fan service
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#*Ziggy: store
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#*the mysterious door: the graphic novel
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I think we're set of idea 2. [[User:Oswald|Oswald]]
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If done right, it should allow us to revolutionize webcomics, which, up until now, have been:
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*"produced" in the same order as they are supposed to be "read"
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*following a single storyline, or following none at all
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which is quite silly when you think about it. [[User:Ziggy|Ziggy]] 01:22, 1 March 2013 (CST)
  
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Here's the current "test" site. I'ts got all the current comics, plus some more stuff: http://www.houseofhozz.com/test.php
  
An old paper I found: [[User:Ziggy|Ziggy]]
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==Layout of Website==
*Hugh - Comic, Story arc
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*Oswald - Competitions, puns, rondum stuff, audio, podcasts
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*Zack - Awesome stuff, social ancedotes, zombie stories, response letters
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*Ziggy - Text, more stories, real stuf, reviews, blog/rant
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=Mechanics of the Graphic Novel=
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I think it would be really fun to have multiple skins, or appearances for the website. One skin for the "normal" world, plus a "Zarth" skin, and a "Faiery" skin. We could work the below ideas into another skin, the "characters" skin, where each major character has a themed section of the website.
  
===Juxtoposition===
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Character options for general layout.
Several ideas I've come up with require the juxtoposition of to (or more) events in the same page.  For instance, Ziggy at the job site dealing with problems vs. Ziggy at home dealing with problems.  I'll try to make sure we can do this.  If anyone else wants to do something like this, go ahead and write it.  We'll worry about the technical execution later.[[User:Ziggy|Ziggy]] 22:32, 27 June 2008 (UTC)
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*Hugh: the graphic novel
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*Oswald: fan interaction
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*Zack: store
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*Ziggy: blog
  
==sound effects==
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An old paper I found: [[User:Ziggy|Ziggy]]
Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, embarrasment, quick movement, various action noises, etc. --[[User:Hugh|Hugh]] 02:17, 12 August 2008 (UTC)
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*Hugh - Comic, Story arc
:Excellent point.  It would be very interesting to have no facial expressions and rely completely on emoticons.  Conversely, if the facial expressions are good enough, we won't really need emoticons at all.  For motion and action we may need further cues.  I'm guessing some experimentation will resolve this.  Any wild ideas of how to convey these non-visual sensations? [[User:Ziggy|Ziggy]] 15:05, 12 August 2008 (UTC)
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*Oswald - Competitions, puns, randum stuff, audio, podcasts
:I'm especially interseted in smells.  Can we come up with some visual cues for olfactory senses?  Usually there is just a little squiggly for bad smells, maybe a cloud of some kind.  Good smells, especially food smells, are shown as breezes flowing into the nose.  Perhaps words on these "breeze lines" would convey better the smell of the place?[[User:Ziggy|Ziggy]] 19:13, 10 January 2009 (UTC)
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*Zack - Awesome stuff, social anecdotes, zombie stories, response letters
 
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*Ziggy - Text, more stories, real stuff, reviews, blog/rant
==Models==
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nothing to say
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==Texturing==
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nothing to say
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==Rigging==
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nothing to say
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==Lighting/camera==
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The idea of having interaction with readers (even if we don't have very many) is great. Stuff like answering questions about world lore, or doing pun contests, or featuring fan art.
The more I look into it, the more I realize that this is really an art form. I really need to find some books and stuff about this. What I'm talking about is the difference between any picture I take of nature and any picture some of my photography friends take of nature.
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==Post production==
 
Paul! I still need those filter settings. [[User:Oswald|Oswald]]
 
  
 
[[category:website]]
 
[[category:website]]

Latest revision as of 00:40, 6 March 2013

Comic Format

I'm working with Druu on a super awesome comic system that will do everything I want. Prototype soon (I hope). Basically, the system I have in mind will allow us to post comics out of order. So, we could put up some Twin World images, and then later go back and put some lead up or history "before" that in the timeline. So we can keep adding "before Twin World" stuff even late in the comic development. This should free us up a lot to keep adding whatever kind of stories and panels that we want. We can put "goofy" stuff in the "goofy" sections of the story, without throwing off the overall story (since posting order is not viewing order).

It will also let us elaborate on any event. So, for example, we could have a single "battle" image, and then later add a bunch of panels "inside" that battle to show exactly what happened.

The third feature is the ability to traverse multiple different timelines. For example, each main character will have his own sequence of events. We can also design multiple "story" paths through the events. So, the reader can follow whichever thread seems the most interesting at the moment, skipping forward and backward in time to explore the connections and flow of the world as a whole.

If done right, it should allow us to revolutionize webcomics, which, up until now, have been:

  • "produced" in the same order as they are supposed to be "read"
  • following a single storyline, or following none at all

which is quite silly when you think about it. Ziggy 01:22, 1 March 2013 (CST)

Here's the current "test" site. I'ts got all the current comics, plus some more stuff: http://www.houseofhozz.com/test.php

Layout of Website

I think it would be really fun to have multiple skins, or appearances for the website. One skin for the "normal" world, plus a "Zarth" skin, and a "Faiery" skin. We could work the below ideas into another skin, the "characters" skin, where each major character has a themed section of the website.

Character options for general layout.

  • Hugh: the graphic novel
  • Oswald: fan interaction
  • Zack: store
  • Ziggy: blog

An old paper I found: Ziggy

  • Hugh - Comic, Story arc
  • Oswald - Competitions, puns, randum stuff, audio, podcasts
  • Zack - Awesome stuff, social anecdotes, zombie stories, response letters
  • Ziggy - Text, more stories, real stuff, reviews, blog/rant

The idea of having interaction with readers (even if we don't have very many) is great. Stuff like answering questions about world lore, or doing pun contests, or featuring fan art.