Website
Contents
Layout of wiki
Standardizing
events seem to be the easiest. I think we should have every event page progres as follows
- Abstract/intro
- event template
- discussion
- sketches
- render
- final product.
In genearl do we want the page to be a log of every idea we've had? or do we want it to be strickly what we've decided? Becauase if we want only accurate information we should probably go through and throw out a bunch of old ideas around the wiki.
Layout of Comic
options for general layout.
- Original idea
- Hugh: the graphic novel thingy
- Oswald: fan interaction
- Zack: bloggy thing
- Ziggy: another blog
- A revised option
- Hugh: the graphic novel
- Oswald: fan interaction
- Zack: store
- Ziggy: blog
- Seperate graphic novel
- Hugh: slayer tips blog
- Oswald: fan interaction
- Zack: fan service
- Ziggy: store
- the mysterious door: the graphic novel
I think we're set of idea 2. Oswald
An old paper I found: Ziggy
- Hugh - Comic, Story arc
- Oswald - Competitions, puns, rondum stuff, audio, podcasts
- Zack - Awesome stuff, social ancedotes, zombie stories, response letters
- Ziggy - Text, more stories, real stuf, reviews, blog/rant
Mechanics of the Graphic Novel
Juxtoposition
Several ideas I've come up with require the juxtoposition of to (or more) events in the same page. For instance, Ziggy at the job site dealing with problems vs. Ziggy at home dealing with problems. I'll try to make sure we can do this. If anyone else wants to do something like this, go ahead and write it. We'll worry about the technical execution later.Ziggy 22:32, 27 June 2008 (UTC)
sound effects
Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, embarrasment, quick movement, various action noises, etc. --Hugh 02:17, 12 August 2008 (UTC)
- Excellent point. It would be very interesting to have no facial expressions and rely completely on emoticons. Conversely, if the facial expressions are good enough, we won't really need emoticons at all. For motion and action we may need further cues. I'm guessing some experimentation will resolve this. Any wild ideas of how to convey these non-visual sensations? Ziggy 15:05, 12 August 2008 (UTC)
- I'm especially interseted in smells. Can we come up with some visual cues for olfactory senses? Usually there is just a little squiggly for bad smells, maybe a cloud of some kind. Good smells, especially food smells, are shown as breezes flowing into the nose. Perhaps words on these "breeze lines" would convey better the smell of the place?Ziggy 19:13, 10 January 2009 (UTC)