The Fayrie

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The info here is in a state of flux, everything can be changed!

The Fayrie live in Faierie (primarily the upper portion), a land of enchantment, illusion, and general all-around magic. They are themselves fundamentally creatures of magic, and can be in turns mischievous, helpful, and obscure. They are feminine, and the gender mirror of The Zarth.

Nature

The fayrie are very effeminate, from giddy and girly to austere and graceful. However these words rarely apply "badass" "violent" "reckless" "Loud" etc.

Fayrie rely on

Other facts:

  • Fay shed and consume life dust, and use it for magic intrinsically without training much like a sorcerer from D&D
  • Fay can not be killed but do die eventually; their lifespan can last from a few hours to hundreds (thousands?) of years.
  • Fay are weak to conductive materials (especially gold and silver), making most human technology dangerous. the details of what metal does to them are fuzzy... and possibly should be left as such.

The Fay, Changelings, and adventure

Luke and I (Paul) talked about this idea. The principle is that the Fay are rather like regional spirits. They have their place in Faierie, and they have no desire to venture out of it. However, they do appreciate the fruits of other regions, so they employ humans (changelings) to fetch things for them, and do errands. The Fay could also have unique perspectives on what the "surface" and "sky" of Faierie is. The trolls of the depths might consider the surface to be the Adamant at the center of their world. Anything above it is just too insubstantial to support life. Their sky is miles of rock, soil, and tunnels. The sylph, on the other hand, inhabit the upper reaches of the sky. The solid-clouds are their ground, the surface of their world. Their sky is the stars, and the outer fire. The Sylvan Fay would consider the woods to be the surface, below there is no light, and above there is too little vegetation. Their sky would consist of the sky-vines and the clouds. For each Fay, a different place is "home" and they have no need for exploration or adventure. This is what makes the HOZZ brothers so unusual. They have the abilities of the Fay, but are not content with their home, and seek to wander, explore, and learn about the different places in Faierie.

See also: Category:Fayrie