Difference between revisions of "Website"
(moved the strickly blender stuff out, leaving only the style stuff) |
m (speling) |
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===Standardizing=== | ===Standardizing=== | ||
− | events seem to be the easiest. I think we should have every event page | + | events seem to be the easiest. I think we should have every event page progress as follows |
*Abstract/intro | *Abstract/intro | ||
Line 12: | Line 12: | ||
*final product. | *final product. | ||
− | In | + | In general do we want the page to be a log of every idea we've had? or do we want it to be strictly what we've decided? Because if we want only accurate information we should probably go through and throw out a bunch of old ideas around the wiki. |
Line 29: | Line 29: | ||
#*Zack: store | #*Zack: store | ||
#*Ziggy: blog | #*Ziggy: blog | ||
− | # | + | #Separate graphic novel |
#*Hugh: slayer tips blog | #*Hugh: slayer tips blog | ||
#*Oswald: fan interaction | #*Oswald: fan interaction | ||
Line 41: | Line 41: | ||
An old paper I found: [[User:Ziggy|Ziggy]] | An old paper I found: [[User:Ziggy|Ziggy]] | ||
*Hugh - Comic, Story arc | *Hugh - Comic, Story arc | ||
− | *Oswald - Competitions, puns, | + | *Oswald - Competitions, puns, randum stuff, audio, podcasts |
− | *Zack - Awesome stuff, social | + | *Zack - Awesome stuff, social anecdotes, zombie stories, response letters |
− | *Ziggy - Text, more stories, real | + | *Ziggy - Text, more stories, real stuff, reviews, blog/rant |
=Mechanics of the Graphic Novel= | =Mechanics of the Graphic Novel= | ||
− | === | + | ===Juxtaposition=== |
− | Several ideas I've come up with require the | + | Several ideas I've come up with require the juxtaposition of to (or more) events in the same page. For instance, Ziggy at the job site dealing with problems vs. Ziggy at home dealing with problems. I'll try to make sure we can do this. If anyone else wants to do something like this, go ahead and write it. We'll worry about the technical execution later.[[User:Ziggy|Ziggy]] 22:32, 27 June 2008 (UTC) |
==sound effects== | ==sound effects== | ||
− | Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, | + | Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, embarrassment, quick movement, various action noises, etc. --[[User:Hugh|Hugh]] 02:17, 12 August 2008 (UTC) |
:Excellent point. It would be very interesting to have no facial expressions and rely completely on emoticons. Conversely, if the facial expressions are good enough, we won't really need emoticons at all. For motion and action we may need further cues. I'm guessing some experimentation will resolve this. Any wild ideas of how to convey these non-visual sensations? [[User:Ziggy|Ziggy]] 15:05, 12 August 2008 (UTC) | :Excellent point. It would be very interesting to have no facial expressions and rely completely on emoticons. Conversely, if the facial expressions are good enough, we won't really need emoticons at all. For motion and action we may need further cues. I'm guessing some experimentation will resolve this. Any wild ideas of how to convey these non-visual sensations? [[User:Ziggy|Ziggy]] 15:05, 12 August 2008 (UTC) | ||
− | :I'm especially | + | :I'm especially interested in smells. Can we come up with some visual cues for olfactory senses? Usually there is just a little squiggly for bad smells, maybe a cloud of some kind. Good smells, especially food smells, are shown as breezes flowing into the nose. Perhaps words on these "breeze lines" would convey better the smell of the place?[[User:Ziggy|Ziggy]] 19:13, 10 January 2009 (UTC) |
[[category:website]] | [[category:website]] |
Revision as of 06:57, 25 February 2009
Contents
Layout of wiki
Standardizing
events seem to be the easiest. I think we should have every event page progress as follows
- Abstract/intro
- event template
- discussion
- sketches
- render
- final product.
In general do we want the page to be a log of every idea we've had? or do we want it to be strictly what we've decided? Because if we want only accurate information we should probably go through and throw out a bunch of old ideas around the wiki.
Layout of Comic
options for general layout.
- Original idea
- Hugh: the graphic novel thingy
- Oswald: fan interaction
- Zack: bloggy thing
- Ziggy: another blog
- A revised option
- Hugh: the graphic novel
- Oswald: fan interaction
- Zack: store
- Ziggy: blog
- Separate graphic novel
- Hugh: slayer tips blog
- Oswald: fan interaction
- Zack: fan service
- Ziggy: store
- the mysterious door: the graphic novel
I think we're set of idea 2. Oswald
An old paper I found: Ziggy
- Hugh - Comic, Story arc
- Oswald - Competitions, puns, randum stuff, audio, podcasts
- Zack - Awesome stuff, social anecdotes, zombie stories, response letters
- Ziggy - Text, more stories, real stuff, reviews, blog/rant
Mechanics of the Graphic Novel
Juxtaposition
Several ideas I've come up with require the juxtaposition of to (or more) events in the same page. For instance, Ziggy at the job site dealing with problems vs. Ziggy at home dealing with problems. I'll try to make sure we can do this. If anyone else wants to do something like this, go ahead and write it. We'll worry about the technical execution later.Ziggy 22:32, 27 June 2008 (UTC)
sound effects
Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, embarrassment, quick movement, various action noises, etc. --Hugh 02:17, 12 August 2008 (UTC)
- Excellent point. It would be very interesting to have no facial expressions and rely completely on emoticons. Conversely, if the facial expressions are good enough, we won't really need emoticons at all. For motion and action we may need further cues. I'm guessing some experimentation will resolve this. Any wild ideas of how to convey these non-visual sensations? Ziggy 15:05, 12 August 2008 (UTC)
- I'm especially interested in smells. Can we come up with some visual cues for olfactory senses? Usually there is just a little squiggly for bad smells, maybe a cloud of some kind. Good smells, especially food smells, are shown as breezes flowing into the nose. Perhaps words on these "breeze lines" would convey better the smell of the place?Ziggy 19:13, 10 January 2009 (UTC)