Difference between revisions of "Mechanomancers"

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(energine reference)
(moved some info into Wielding, added info)
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A Mechanomancer is a Zarth who uses [[enchantment|magic]] to create and power mechanical devices.
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A Mechanomancer is a Zarth who uses [[Wielding]] to create and power mechanical devices.
Mechanomancers should be able to exert their own life energy as well as pouring their power into their craft.  Zarth magic relies on sacrifice, whether self sacrifice, or the sacrifice of others.  This makes the "magic" of the Zarth much more mechanical, and focused, than that of the fay.
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Mechanomancers should be able to exert their own life energy as well as pouring their power into their craft.
  
 
Mechanomancers can convert magical energy to mechanical force, or vice-versa.  Thus, most Mechanomancers carry tightly wound springs to fuel their spells.  Most squads in the [[Regiments]] carry at least one Mechanomancer to allow their soldiers to use magic without becoming exhausted or reducing their lifespan.
 
Mechanomancers can convert magical energy to mechanical force, or vice-versa.  Thus, most Mechanomancers carry tightly wound springs to fuel their spells.  Most squads in the [[Regiments]] carry at least one Mechanomancer to allow their soldiers to use magic without becoming exhausted or reducing their lifespan.
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Mechanomancers also craft mechanical devices such as weapons, mining tools, vehicles, and [[energines]].  They are engineers of a sort.
 
Mechanomancers also craft mechanical devices such as weapons, mining tools, vehicles, and [[energines]].  They are engineers of a sort.
  
==Other ideas==
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Of course, this can also be reversed, with mechanical energy channeled into extending the life of a Zarth. Thus, rich or skillful Zarth can live a very long time. (discuss?)
 
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Tribal magic, a whole tribe sacrificing to power one Zarth's magic?
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Drawing on sacrifice along the lines of the [[Regiments]]?
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Masculine power traits:
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Focused
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Instantanious
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Single target
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[[Category:Zarth]]
 
[[Category:Zarth]]

Revision as of 18:52, 29 January 2011

A Mechanomancer is a Zarth who uses Wielding to create and power mechanical devices. Mechanomancers should be able to exert their own life energy as well as pouring their power into their craft.

Mechanomancers can convert magical energy to mechanical force, or vice-versa. Thus, most Mechanomancers carry tightly wound springs to fuel their spells. Most squads in the Regiments carry at least one Mechanomancer to allow their soldiers to use magic without becoming exhausted or reducing their lifespan.

Mechanomancers also craft mechanical devices such as weapons, mining tools, vehicles, and energines. They are engineers of a sort.

Of course, this can also be reversed, with mechanical energy channeled into extending the life of a Zarth. Thus, rich or skillful Zarth can live a very long time. (discuss?)