Graphics

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Revision as of 05:35, 3 June 2011 by Zack (Talk | contribs)

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Models

Still planning on making models of characters and settings.

Texturing

Probably mono-color textures, perhaps with bump maps.

Rigging

We should settle on a standard "human" rig to use. Something that is easy to pose fingers, feet, eyes, facial expressions, etc.

Speaking of fingers though, do we want all the humans to have three fingers instead of four, in order to make it more cartoony and easy to use? Calvin and Hobbes does this. Ziggy 18:32, 12 February 2009 (UTC)

Lighting/camera

The more I look into it, the more I realize that this is really an art form. I really need to find some books and stuff about this. What I'm talking about is the difference between any picture I take of nature and any picture some of my photography friends take of nature.

At this point, Ambient Occlusion with a single scene key light works well.

Post production

I'd like to render out frames and then compose them all in a non-image format. Something that will support text and text bubbles, and meta information. Each "page" or "scene" will have one or more images, and the text will be seperate, to allow easy searching.

Make it in Minecraft

This is another option. Just make the whole comic in Minecraft with screenshots. Good idea? Bad idea? Kevin and I are both interested. Ziggy 04:59, 21 May 2011 (UTC)

or at least all the background. we could still use drawn or CG art for the actual people. ether wayit woud be a fun project to make twin world in minecraft--Zack 05:35, 3 June 2011 (UTC)