Regiments
The info here is in a state of flux, everything can be changed! |
The Zarth Regiments (or just regiments for short) are the main government of the Zarth. Some Zarth choose to live outside the regiments, and others live as outcasts.
The regiments remain fairly static in their overall form, but the internal structure (and who everyone reports to) changes as bands of Zarth roam up and down in the authority chain. See the Zarth Culture section for more information.
Contents
Structure: Regimental Command
Keeping everyone in line. The regimental command is the highest authority among the Zarth. It is ruled by The Victor.
Materials
All raw materials
Mining
Tunneling and excavations, as well as storing useful mine products
Refining
Sorting and grading ores, and smelting into usable raw metals
Shaping
Sorting brittle materials and gemstones, doing engraving and shaping of gems and rocks
Power
Harvesting mechanical energy for use in other processes or magic
Design
Designing useful and beautiful things to make. Usually, Zarth in this regiment have worked in both the Materials and the Construction regiment.
Construction
Fabricating everything from the 'Design' regiment
Stabilization
Making sure that in-use tunnels don't collapse, very important!
Structures
Making stuff that isn't designed to move around
Mechanisms
Making stuff that moves around
Services
Taking care of all the jobs that don't involve making things
Transport
Getting Zarth from here to there
Health
Keeping Zarth fit and fiddling
Battle
Killing stuff
Invasion
Killing stuff over there
Peace
Killing stuff right here
Demolitions
Killing stuff that was never alive to begin with
Explorations
Finding all the cool things that no one knows about yet
Deep-Ex
Exploring toward the source of air.
High-Ex
Exploring toward the source of Aether.
Far-Ex
Exploring toward the Horizon.