Graphics

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Revision as of 14:00, 25 May 2014 by Ziggy (Talk | contribs)

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Current idea is to use Fledgeling-style geometry generation on nested structures to generate the graphics for each scene. This way, subsequent scenes can be rendered and refined based on common geometry... without breaking the artists!

We'll see what happens as far as pictures go. I'm probably going to post the plain text as placeholders for a bit before the visuals are in place.Ziggy 09:00, 25 May 2014 (CDT)