Difference between revisions of "Cosmos"

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The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and [[Faierie]].  There may be other worlds as well, but currently only these two are conceptualized.  The door Oswald installs is one of the few pathways between the two, though the Fay can occasionally make other portals and temporary connections.
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The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and [[TwinWorld]].  The door Oswald installs is one of the few pathways between the two, though the Fay and Zarth can occasionally make other portals and temporary connections.
  
==The Cosmos==
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There may be other worlds as well, but currently only Earth and TwinWorld are conceptualized.   
[[cosmos]]
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Figuring out the cosmos is rather important, since it will dictate what stories we tell, and how we tell them.  However, we could just start writing the stories and let the cosmos develop around them.
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The advantage of a top down approach is it creates a consistent universe with the possibility for lots of foreshadowing.
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The advantage of the bottom up approach is that exciting and unexpected details about the world will emerge, and stories can start before all the details of the universe are figured out.
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i am in favor of useing both option 1 and 2 in the cosmos section. this theory would suport a finite world as well as grant easy access to multiple worlds. the fact that oswald's door is the portal to many difforent worlds or locations is an awesome idea but i as i explain below, oswald shouldn't be the source of there powers. by the way we need to figure out what that is. i am in favor of any of the many magic systems we have discused off-line.--[[User:Zack|Zack]] 04:13, 1 April 2008 (UTC)
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:Right.  However, a definate magic system may not be neccecary at this point. [[User:Ziggy|Ziggy]] 05:55, 1 April 2008 (UTC)
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===The Fay, Changelings, and adventure===
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Luke and I (Paul) talked about this idea.  The principle is that the Fay are rather like regional spirits.  They have their place in Faierie, and they have no desire to venture out of it.  However, they do appreciate the fruits of other regions, so they employ humans (changelings) to fetch things for them, and do errands.  The Fay could also have unique perspectives on what the "surface" and "sky" of Faierie is.  The trolls of the depths might consider the surface to be the [[Adamant]] at the center of their world.  Anything above it is just too insubstantial to support life.  Their sky is miles of rock, soil, and tunnels.  The sylph, on the other hand, inhabit the upper reaches of the sky.  The solid-clouds are their ground, the surface of their worldTheir sky is the stars, and the [[outer fire]].  The Sylvan Fay would consider the woods to be the surface, below there is no light, and above there is too little vegetation.  Their sky would consist of the sky-vines and the clouds.  For each Fay, a different place is "home" and they have no need for exploration or adventure.  This is what makes the HOZZ brothers so unusual.  They have the abilities of the Fay, but are not content with their home, and seek to wander, explore, and learn about the different places in Faierie.
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==Transporting material between worlds==
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How do we want to deal with moving things between Earth and TwinWorld?
 
===Industry, explosives, and gasoline===
 
===Industry, explosives, and gasoline===
Ben has a sort of ideal for an industrial society that exists without explosives or fossil fuels.  Would we like to work this in to the House of Hozz cosmologyCould this fit in the "real world" or perhaps in one of the alternate universesHow "real" do we want to make the "real world" of the Hozz brothers?
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Ben has a sort of ideal for an industrial society that exists without explosives or fossil fuels, and which is embodied in [[the Zarth]]However, what happens when these materials or tools are brought over from Earth to TwinWorldCan they transport anything like this?  Are materials changed into their equivalent?
 
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===Fairy Treasures===
The Fay world doesn't really need any special gimmick to limit technology. The very existance and potency of magic removes any impetus to widely proliferate technology.
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There is a lot of lore about fairy treasures turning to leaves and acorns when the fairies have left.  Perhaps we can use this for transporting materials from TwinWorld to EarthEverything carried is changed into mundane and fairly useless stuff when it gets back to EarthTwigs, dry leaves, soil, old tin cans, coat hangers, rusty cogsThis would lend to the "imaginary" quality of TwinWorld, since anything brought back would have a resemblance, but not the function, of it's former self in TwinWorld.
:True, but I was thinking of this for the "real world", the one on the other side of the portal from Faierie, the one where the hozz brothers grew up. [[User:Ziggy|Ziggy]] 16:48, 5 April 2008 (UTC)
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:On furthur thought, We really don't need either of these.  I'll remove this idea soon if there are no objections.[[User:Ziggy|Ziggy]] 22:01, 27 June 2008 (UTC)
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===The Venerable Dignified Colloquium on Reality===
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Luke and I came up with the idea of a group of Fay who get together and try to figure out magicIn Faierie, magic doesn't make sense so they just come up with a whole lot of useless theoriesProbably end up poking fun at intelectuals.
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A quote from the Colloquium, "Our theory states that there are four fundamental axioms of magicWe have thus far assigned names to three of them."
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It might be good if they were near to Adamant, and thus never changed their minds about anything.  Perhaps they are even stationary, a cluster of boulders in a passageway somewhere, discussing the nature of magic.
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==Questions==
 
==Questions==
 
*What level of awareness do people have in the "real world" of Faierie?
 
*What level of awareness do people have in the "real world" of Faierie?
*What level of weirdness goes on in the "real world"?
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*What level of weirdness goes on in (or leaks into) the "real world"?
*What other possible worlds can we tie in to the plot or the character's identities?
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Revision as of 22:20, 14 February 2009

The general idea is nailed down, details are flexible.

The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and TwinWorld. The door Oswald installs is one of the few pathways between the two, though the Fay and Zarth can occasionally make other portals and temporary connections.

There may be other worlds as well, but currently only Earth and TwinWorld are conceptualized.

Transporting material between worlds

How do we want to deal with moving things between Earth and TwinWorld?

Industry, explosives, and gasoline

Ben has a sort of ideal for an industrial society that exists without explosives or fossil fuels, and which is embodied in the Zarth. However, what happens when these materials or tools are brought over from Earth to TwinWorld? Can they transport anything like this? Are materials changed into their equivalent?

Fairy Treasures

There is a lot of lore about fairy treasures turning to leaves and acorns when the fairies have left. Perhaps we can use this for transporting materials from TwinWorld to Earth. Everything carried is changed into mundane and fairly useless stuff when it gets back to Earth. Twigs, dry leaves, soil, old tin cans, coat hangers, rusty cogs. This would lend to the "imaginary" quality of TwinWorld, since anything brought back would have a resemblance, but not the function, of it's former self in TwinWorld.

Questions

  • What level of awareness do people have in the "real world" of Faierie?
  • What level of weirdness goes on in (or leaks into) the "real world"?