Difference between revisions of "Cosmos"

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The cosmos is very ill defined at the momentMuch of this will not be revealed directly in the stories, but we should have a concept of it, in order to make everything harmonious.
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The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and [[TwinWorld]]The door Oswald installs is one of the few pathways between the two, though the Fay and Zarth can occasionally make other portals and temporary connections. These connections remain as long as creatures originating in one of the worlds remains in the other.
  
Questions:
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There may be other worlds as well, but currently only Earth and TwinWorld are conceptualized. 
*What Fantasy and Sci-Fi elements exist?
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*What races/factions are there?
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*God? are Hozz Christians? what are the implications of that?
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==some possibilities==
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==Transporting material between worlds==
===One Possibility===
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Since TwinWorld is a rather metaphorical place, materials transported between worlds take on a somewhat metaphorical transformation.
The Fair Folk (fairies) exist, and are a visible and tangible influence in the world.  They are the source and keepers of all magic.  Space flight is possible using this magic, so there are several cities on other worlds.  However, the fairy are fickle, so transport and communication between these worlds is not fully reliable.  The fairy are also tied to plants and fungi, so they mainly live in huge forests, which they also cultivate.  Humans also have technology (What era?  No explosives?  No major combustion fuels?) and have many large cities which the fairy shun because of their dearth of plant life.
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This cosmology would allow for both the fantasy and science-fiction arch-genres, as well as a continuum between them and the flexibility to tell almost any type of story.
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When transporting materials from TwinWorld to Earth, everything carried is changed into mundane and fairly useless stuff.  Twigs, dry leaves, soil, old tin cans, coat hangers, rusty cogs.  This lends to the "imaginary" quality of TwinWorld, since anything brought back would have a resemblance, but not the function, of it's former self in TwinWorld.
[[category:locations]]
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===Two Possibility===
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When going the other way, from Earth to TwinWorld, everything becomes just a bit more whimsical, pure, and un-encumbered. Excess material is shorn away, magical and mechanical means replace technological ones, minor decorations grow, sometimes becoming the main form. Metal (an especially dangerous material for Fay) is maintained, and sometimes transmuted into a more potent alloy. Mostly functional Zarth equivelants are usually rendered for technology.
The real world is just plain normal. the only connection between this world and the fantasy world (see above) is Oswald's door. if this is thee case then Hugh never evil hunted before they moved, and zack never had magic powers. alternativly oswald could be thee source of strangeness and the door is just one of his effects. so his existence could empower Zack's magic, and the evil that Hugh fights. this would be especialy cool if we never addressed it, at least for a while.
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===Three Possibility===
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Idea! Mostly equivalent Fay enchantments are rendered for relationships, whether friendship or rivalry! Could have some interesting story repercussions!
The HOZZ brothers have unusual, inexplicable powers which we can explain at a later date. Oswald's door is the link between the Earth and the other worlds. The comic presents an alternate version of reality ala Sluggy Freelance wherein most people live normal lives largely oblivious to the wierdness that concerns the main characters.
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There is a lot of lore about fairy treasures turning to leaves and acorns when the fairies have left. I think the permutation of transported materials could mimic this effect well.
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===Story ideas for this mechanic===
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Sometimes materials shuttled back and forth consistently change into the same thing. Other times it varies.
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*It would be fun to have a short scene where Oswald experiments with a bowl of rice, going back and forth to and from TwinWorld with the bowl changing respectively into a stone bowl of tiny clouds, a plastic bowl of marshmallows, an opal bowl of pearls, a glass bowl of marbles, a crystal bowl of round rocks, and finally a bowl of ice filled with dirt. He could cry at the end.
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*For bonus points, this mechanic could eventually cause a "transportation transmutation permutation conflagration instigation castigation" (someone gets chewed out for starting a fire by carrying something across the boundary of worlds)
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=Questions=
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*What level of awareness do people have in the "real world" of Faierie?
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*What level of weirdness goes on in (or leaks into) the "real world"?
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*What means do earth-people have to reach TwinWorld, and how may they exploit it?

Latest revision as of 11:01, 25 May 2014

The general idea is nailed down, details are flexible.

The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and TwinWorld. The door Oswald installs is one of the few pathways between the two, though the Fay and Zarth can occasionally make other portals and temporary connections. These connections remain as long as creatures originating in one of the worlds remains in the other.

There may be other worlds as well, but currently only Earth and TwinWorld are conceptualized.

Transporting material between worlds

Since TwinWorld is a rather metaphorical place, materials transported between worlds take on a somewhat metaphorical transformation.

When transporting materials from TwinWorld to Earth, everything carried is changed into mundane and fairly useless stuff. Twigs, dry leaves, soil, old tin cans, coat hangers, rusty cogs. This lends to the "imaginary" quality of TwinWorld, since anything brought back would have a resemblance, but not the function, of it's former self in TwinWorld.

When going the other way, from Earth to TwinWorld, everything becomes just a bit more whimsical, pure, and un-encumbered. Excess material is shorn away, magical and mechanical means replace technological ones, minor decorations grow, sometimes becoming the main form. Metal (an especially dangerous material for Fay) is maintained, and sometimes transmuted into a more potent alloy. Mostly functional Zarth equivelants are usually rendered for technology.

Idea! Mostly equivalent Fay enchantments are rendered for relationships, whether friendship or rivalry! Could have some interesting story repercussions!

There is a lot of lore about fairy treasures turning to leaves and acorns when the fairies have left. I think the permutation of transported materials could mimic this effect well.

Story ideas for this mechanic

Sometimes materials shuttled back and forth consistently change into the same thing. Other times it varies.

  • It would be fun to have a short scene where Oswald experiments with a bowl of rice, going back and forth to and from TwinWorld with the bowl changing respectively into a stone bowl of tiny clouds, a plastic bowl of marshmallows, an opal bowl of pearls, a glass bowl of marbles, a crystal bowl of round rocks, and finally a bowl of ice filled with dirt. He could cry at the end.
  • For bonus points, this mechanic could eventually cause a "transportation transmutation permutation conflagration instigation castigation" (someone gets chewed out for starting a fire by carrying something across the boundary of worlds)

Questions

  • What level of awareness do people have in the "real world" of Faierie?
  • What level of weirdness goes on in (or leaks into) the "real world"?
  • What means do earth-people have to reach TwinWorld, and how may they exploit it?