Difference between revisions of "Solid-clouds"

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Not sure what solid-clouds are yetThey are more solid than real world clouds, but they don't have to be much more solidPerhaps ranging from the firmness of new-fallen snow to that of springy moss.  It could be very difficult to tell also, making walking on solid-clouds treacherous.  [[Sky Vine]]s grow into, and from, solid-clouds.
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Solid-clouds are the visible, locations of dense [[Aether]]Solid-clouds are the most immutable substance in [[TwinWorld]], since force against them results in merely passing through the massTheir texture ranges from completely aetherial to the hardness of wet sand.  (withstands impact, but allows for slow transmission).  It is very difficult to discern the "density" visually, so walking on solid-clouds is quite treacherous.  [[Sky Vine]]s grow into, and from, solid-clouds.
  
I was thinking more like the feeling of the water saturated beach sand meets snow. so it withstands initial impact well, but motion makes it give way.
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Solid-clouds are most prevalant at the top origin of TwinWorld, since this is where the Aether originates. They tend to stick close up to the [[Outer Fire]], protecting TwinWorld from its ravages.  As they travel outward, they become more sparse, eventually disappearing altogether at the Horizon.
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SolidClouds are impervious to all force, light, heat, and magic.  They allow objects to pass through with enough force or time, have an independent temperature, scatter all light (hence their white color), and can not be affected by magic.  However, they do amplify some magic (as Aether is an essential component in many spells) and some of the most powerful [[The Fayrie|Fayrie]] casters live near the Solid-clouds.
  
 
==Questions==
 
==Questions==
*Where do solid-clouds come from?
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*Perhaps Fairie Dust getting caught in clouds?
*Do they have any special properties?
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*Some animals burrow through Solid-clouds, no problem!
*Do certain creatures or Fay eat solid-clouds?
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*Are they changeable and transitory like real clouds?
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[[Category:Materials]]
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[[Category:TwinWorld]]

Latest revision as of 00:04, 29 January 2011

The general idea is nailed down, details are flexible.

Solid-clouds are the visible, locations of dense Aether. Solid-clouds are the most immutable substance in TwinWorld, since force against them results in merely passing through the mass. Their texture ranges from completely aetherial to the hardness of wet sand. (withstands impact, but allows for slow transmission). It is very difficult to discern the "density" visually, so walking on solid-clouds is quite treacherous. Sky Vines grow into, and from, solid-clouds.

Solid-clouds are most prevalant at the top origin of TwinWorld, since this is where the Aether originates. They tend to stick close up to the Outer Fire, protecting TwinWorld from its ravages. As they travel outward, they become more sparse, eventually disappearing altogether at the Horizon.

SolidClouds are impervious to all force, light, heat, and magic. They allow objects to pass through with enough force or time, have an independent temperature, scatter all light (hence their white color), and can not be affected by magic. However, they do amplify some magic (as Aether is an essential component in many spells) and some of the most powerful Fayrie casters live near the Solid-clouds.

Questions

  • Perhaps Fairie Dust getting caught in clouds?
  • Some animals burrow through Solid-clouds, no problem!