Difference between revisions of "Cosmos"

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The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and [[Faierie]].  There may be other worlds as well, but currently only these two are conceptualized.  The door Oswald installs is one of the few pathways between the two, though the Fay can occasionally make other portals and temporary connections.
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The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and [[TwinWorld]].  The door Oswald installs is one of the few pathways between the two, though the Fay and Zarth can occasionally make other portals and temporary connections. These connections remain as long as creatures originating in one of the worlds remains in the other.
  
==The Cosmos==
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There may be other worlds as well, but currently only Earth and TwinWorld are conceptualized. 
[[cosmos]]
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Figuring out the cosmos is rather important, since it will dictate what stories we tell, and how we tell them.  However, we could just start writing the stories and let the cosmos develop around them.
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==Transporting material between worlds==
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Since TwinWorld is a rather metaphorical place, materials transported between worlds take on a somewhat metaphorical transformation.
  
The advantage of a top down approach is it creates a consistent universe with the possibility for lots of foreshadowing.
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When transporting materials from TwinWorld to Earth, everything carried is changed into mundane and fairly useless stuff.  Twigs, dry leaves, soil, old tin cans, coat hangers, rusty cogs.  This lends to the "imaginary" quality of TwinWorld, since anything brought back would have a resemblance, but not the function, of it's former self in TwinWorld.
  
The advantage of the bottom up approach is that exciting and unexpected details about the world will emerge, and stories can start before all the details of the universe are figured out.
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When going the other way, from Earth to TwinWorld, everything becomes just a bit more whimsical, pure, and un-encumbered. Excess material is shorn away, magical and mechanical means replace technological ones, minor decorations grow, sometimes becoming the main form. Metal (an especially dangerous material for Fay) is maintained, and sometimes transmuted into a more potent alloy. Mostly functional Zarth equivelants are usually rendered for technology.
  
i am in favor of useing both option 1 and 2 in the cosmos section. this theory would suport a finite world as well as grant easy access to multiple worlds. the fact that oswald's door is the portal to many difforent worlds or locations is an awesome idea but i as i explain below, oswald shouldn't be the source of there powers. by the way we need to figure out what that is. i am in favor of any of the many magic systems we have discused off-line.--[[User:Zack|Zack]] 04:13, 1 April 2008 (UTC)
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Idea! Mostly equivalent Fay enchantments are rendered for relationships, whether friendship or rivalry! Could have some interesting story repercussions!
:Right.  However, a definate magic system may not be neccecary at this point. [[User:Ziggy|Ziggy]] 05:55, 1 April 2008 (UTC)
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===The Fay, Changelings, and adventure===
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There is a lot of lore about fairy treasures turning to leaves and acorns when the fairies have left. I think the permutation of transported materials could mimic this effect well.
Luke and I (Paul) talked about this idea.  The principle is that the Fay are rather like regional spirits.  They have their place in Faierie, and they have no desire to venture out of it.  However, they do appreciate the fruits of other regions, so they employ humans (changelings) to fetch things for them, and do errands.  The Fay could also have unique perspectives on what the "surface" and "sky" of Faierie is.  The trolls of the depths might consider the surface to be the [[Adamant]] at the center of their world.  Anything above it is just too insubstantial to support life.  Their sky is miles of rock, soil, and tunnels.  The sylph, on the other hand, inhabit the upper reaches of the sky.  The solid-clouds are their ground, the surface of their world.  Their sky is the stars, and the [[outer fire]].  The Sylvan Fay would consider the woods to be the surface, below there is no light, and above there is too little vegetation.  Their sky would consist of the sky-vines and the clouds.  For each Fay, a different place is "home" and they have no need for exploration or adventure. This is what makes the HOZZ brothers so unusual.  They have the abilities of the Fay, but are not content with their home, and seek to wander, explore, and learn about the different places in Faierie.
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===Industry, explosives, and gasoline===
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===Story ideas for this mechanic===
Ben has a sort of ideal for an industrial society that exists without explosives or fossil fuels.  Would we like to work this in to the House of Hozz cosmology?  Could this fit in the "real world" or perhaps in one of the alternate universes?  How "real" do we want to make the "real world" of the Hozz brothers?
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Sometimes materials shuttled back and forth consistently change into the same thing. Other times it varies.
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*It would be fun to have a short scene where Oswald experiments with a bowl of rice, going back and forth to and from TwinWorld with the bowl changing respectively into a stone bowl of tiny clouds, a plastic bowl of marshmallows, an opal bowl of pearls, a glass bowl of marbles, a crystal bowl of round rocks, and finally a bowl of ice filled with dirt. He could cry at the end.
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*For bonus points, this mechanic could eventually cause a "transportation transmutation permutation conflagration instigation castigation" (someone gets chewed out for starting a fire by carrying something across the boundary of worlds)
  
The Fay world doesn't really need any special gimmick to limit technology. The very existance and potency of magic removes any impetus to widely proliferate technology.
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=Questions=
:True, but I was thinking of this for the "real world", the one on the other side of the portal from Faierie, the one where the hozz brothers grew up. [[User:Ziggy|Ziggy]] 16:48, 5 April 2008 (UTC)
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:On furthur thought, We really don't need either of these.  I'll remove this idea soon if there are no objections.[[User:Ziggy|Ziggy]] 22:01, 27 June 2008 (UTC)
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===The Venerable Dignified Colloquium on Reality===
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Luke and I came up with the idea of a group of Fay who get together and try to figure out magic.  In Faierie, magic doesn't make sense so they just come up with a whole lot of useless theories.  Probably end up poking fun at intelectuals.
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A quote from the Colloquium, "Our theory states that there are four fundamental axioms of magic.  We have thus far assigned names to three of them."
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It might be good if they were near to Adamant, and thus never changed their minds about anything.  Perhaps they are even stationary, a cluster of boulders in a passageway somewhere, discussing the nature of magic.
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==Questions==
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*What level of awareness do people have in the "real world" of Faierie?
 
*What level of awareness do people have in the "real world" of Faierie?
*What level of weirdness goes on in the "real world"?
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*What level of weirdness goes on in (or leaks into) the "real world"?
*What other possible worlds can we tie in to the plot or the character's identities?
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*What means do earth-people have to reach TwinWorld, and how may they exploit it?

Latest revision as of 11:01, 25 May 2014

The general idea is nailed down, details are flexible.

The cosmos is seperated into the "real world" that people will be fairly farmiliar with, and TwinWorld. The door Oswald installs is one of the few pathways between the two, though the Fay and Zarth can occasionally make other portals and temporary connections. These connections remain as long as creatures originating in one of the worlds remains in the other.

There may be other worlds as well, but currently only Earth and TwinWorld are conceptualized.

Transporting material between worlds

Since TwinWorld is a rather metaphorical place, materials transported between worlds take on a somewhat metaphorical transformation.

When transporting materials from TwinWorld to Earth, everything carried is changed into mundane and fairly useless stuff. Twigs, dry leaves, soil, old tin cans, coat hangers, rusty cogs. This lends to the "imaginary" quality of TwinWorld, since anything brought back would have a resemblance, but not the function, of it's former self in TwinWorld.

When going the other way, from Earth to TwinWorld, everything becomes just a bit more whimsical, pure, and un-encumbered. Excess material is shorn away, magical and mechanical means replace technological ones, minor decorations grow, sometimes becoming the main form. Metal (an especially dangerous material for Fay) is maintained, and sometimes transmuted into a more potent alloy. Mostly functional Zarth equivelants are usually rendered for technology.

Idea! Mostly equivalent Fay enchantments are rendered for relationships, whether friendship or rivalry! Could have some interesting story repercussions!

There is a lot of lore about fairy treasures turning to leaves and acorns when the fairies have left. I think the permutation of transported materials could mimic this effect well.

Story ideas for this mechanic

Sometimes materials shuttled back and forth consistently change into the same thing. Other times it varies.

  • It would be fun to have a short scene where Oswald experiments with a bowl of rice, going back and forth to and from TwinWorld with the bowl changing respectively into a stone bowl of tiny clouds, a plastic bowl of marshmallows, an opal bowl of pearls, a glass bowl of marbles, a crystal bowl of round rocks, and finally a bowl of ice filled with dirt. He could cry at the end.
  • For bonus points, this mechanic could eventually cause a "transportation transmutation permutation conflagration instigation castigation" (someone gets chewed out for starting a fire by carrying something across the boundary of worlds)

Questions

  • What level of awareness do people have in the "real world" of Faierie?
  • What level of weirdness goes on in (or leaks into) the "real world"?
  • What means do earth-people have to reach TwinWorld, and how may they exploit it?