Difference between revisions of "Storytelling"
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Revision as of 22:03, 15 April 2008
Add and discuss here some principles we'd like to see applied when writing the stories. Ideas about mood, atmosphere, art style, vocabulary, point of view, and presentation are welcome here.
Improvisation and Non-contradiction
I propose that we adopt (if not immediately, then soon) an "improv" atmosphere. As far as possible, let's run with whatever the others come up with. This way we avoid lengthy and un-productive discussions, and don't end up contradicting eachother. It's either that, or keep everything in discussion until we all agree on a middle course.
Of course, there will be times when contradictions accidentally arise. Should we allow these, or try to fix them? It might be intersting to just allow contradictions to stand, though it could get confusing to readers. Ziggy 16:31, 27 March 2008 (UTC)
Unique Characters
We should avoid "recycling" characters unless it makes a lot of sense. It is a common theme I see in many webcomics, and bad fiction in general. An author creates a compelling and interesting character, and then wants to use him in every story. Something like, "...Ooo, and then Exega the baker from Calamityville could be moonlighting as the busboy in the Too Tall Motel and discover that Recurring-Villain-Who-Never-Dies is smuggling Seamorium in an attempt to blow up the ocean!" As a result, the stories get rather tangled and ingrown, everyone from everywhere is involved in everyone elses business, like some kind of cosmic soap opera. The motivation is partially good (readers like seeing farmiliar characters) and partially bad (laziness).
The solution, of course, is to keep making new characters when appropriate, as well as reusing old ones when it is reasonable. Also, our non-linear format allows us to develop characters without weaving them into the main story, by creating backstories or paralell stories. Mogan's Run will probably involve no other main-line characters, but that's okay since it won't be getting in the way of the main story. Ziggy 21:00, 27 March 2008 (UTC)
Demonstration
A good story shows the audience instead of telling them. If you have to say "The moral of the story is..." then the story probably isn't complete yet. As has been mentioned in several places in the Wiki, lots of the stuff we discuss here will never be explicitly revealed in the comic. By showing the audience what happens, they should (and will, if we do it right) figure out what is going on.
On the other hand, characters having realistic discussions about what is going on around them is fine too. This is like the Council of Elrond explaining the situation to the Hobbits (but by no means the WHOLE situation, as we learn from the Silmarillion). This is not like the "discussion" of the Gyver suit, where one character stands in for an omniscient narrator.
GYYYYYYYVVVVVVVVEEEEEEERRRRRRR!!!!!!!!!!!!!!
Formating
something Paul and Luke have thrown around a lot. using these terms, are we going to allow ourselves to have multiple events on a page, multiple pages per event. when is there a cross over from even to event? I mainly need Paul's thoughts since he already has the sorting program. I don't know specificaly how it works. This needs to be resolved before we work on the Evicted plot line anymore.
- Well, the sorting program isn't finished yet, but an "event" is going to be the basic indivisible unit. I would like it to be possible for multiple events to exist on the same page, but there will never be multiple pages for a single event. There may be multiple pages for a scene though, which is almost the same thing. Also, if juxtaposition is required, it should be possible to have an event show up on several different pages, but it will be the same event every time. Ziggy 15:20, 11 April 2008 (UTC)