Difference between revisions of "Graphics"

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(moved from mechanics of a graphic novel page)
 
 
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==Models==
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Current idea is to use Fledgeling-style geometry generation on nested structures to generate the graphics for each scene. This way, subsequent scenes can be rendered and refined based on common geometry... without breaking the artists!
nothing to say
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==Texturing==
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We'll see what happens as far as pictures go. I'm probably going to post the plain text as placeholders for a bit before the visuals are in place.[[User:Ziggy|Ziggy]] 09:00, 25 May 2014 (CDT)
nothing to say
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==Rigging==
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Last I heard, Paul got a rig that didn't have posable fingers? I'm pretty sure we need posable fingers. I'd like to be able to make people point to things.
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:Yeah, it doesn't have fingers right now, but I have another one that does have fingers, so it wouldn't be impossible to transfer.  Speaking of fingers though, do we want all the humans to have three fingers instead of four, in order to make it more cartoony and easy to use?  Calvin and Hobbes does this. [[User:Ziggy|Ziggy]] 18:32, 12 February 2009 (UTC)
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==Lighting/camera==
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The more I look into it, the more I realize that this is really an art form. I really need to find some books and stuff about this. What I'm talking about is the difference between any picture I take of nature and any picture some of my photography friends take of nature.
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==Post production==
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Paul! I still need those filter settings. [[User:Oswald|Oswald]]
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Latest revision as of 14:00, 25 May 2014

Current idea is to use Fledgeling-style geometry generation on nested structures to generate the graphics for each scene. This way, subsequent scenes can be rendered and refined based on common geometry... without breaking the artists!

We'll see what happens as far as pictures go. I'm probably going to post the plain text as placeholders for a bit before the visuals are in place.Ziggy 09:00, 25 May 2014 (CDT)