Difference between revisions of "Category:Locations"

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(New page: =Locations= Here are the primary locations in the House of Hozz.)
 
 
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=Locations=
 
=Locations=
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==Fleshing out the World==
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The [[TwinWorld_origin|origin and history of the world]], this may not be remembered the same by the Zarth and Fay.
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===several other locations===
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#[[The Deepening]], a city located at the lowest habitable region of the world. A major Zarth stronghold/citidel and center of dragon hunting operations.
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#[[Brimcloud]]: The capital of the [[Few]], a major Fey kingdom. It has strong ties to old Great Tree and is the main opponent of its destruction.
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#[[Anglestruct]]: the capital of one of the major zarth empires. The center of all clockwork and mechanomancy.
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#[[Blazen]]: A small but famous Zarth outpost. Home to the greatest smith and foundery in the world.
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#The dragon cultist stronghold/temple: built at the root of the old Great Tree. The prison for Hugh.
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#[[Cloud 8]]: A small Zarth trading outpost. Home to outcasts, oppertunists, and calling port for the Woe.
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#[[Corral Keep]]: The nearest boarder citadel of Brimcloud to Propotiation. The center of their military efforts.
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Here are the primary locations in the House of Hozz.
 
Here are the primary locations in the House of Hozz.
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<categorytree mode=pages>Locations</categorytree>

Latest revision as of 06:38, 1 March 2013

Locations

Fleshing out the World

The origin and history of the world, this may not be remembered the same by the Zarth and Fay.

several other locations

  1. The Deepening, a city located at the lowest habitable region of the world. A major Zarth stronghold/citidel and center of dragon hunting operations.
  2. Brimcloud: The capital of the Few, a major Fey kingdom. It has strong ties to old Great Tree and is the main opponent of its destruction.
  3. Anglestruct: the capital of one of the major zarth empires. The center of all clockwork and mechanomancy.
  4. Blazen: A small but famous Zarth outpost. Home to the greatest smith and foundery in the world.
  5. The dragon cultist stronghold/temple: built at the root of the old Great Tree. The prison for Hugh.
  6. Cloud 8: A small Zarth trading outpost. Home to outcasts, oppertunists, and calling port for the Woe.
  7. Corral Keep: The nearest boarder citadel of Brimcloud to Propotiation. The center of their military efforts.

Here are the primary locations in the House of Hozz.

<categorytree mode=pages>Locations</categorytree>

Subcategories

This category has the following 2 subcategories, out of 2 total.