Difference between revisions of "Website"

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(backing up some paper I found)
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==Layout==
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options for general layout.
 
options for general layout.
  
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#*the mysterious door: the graphic novel
 
#*the mysterious door: the graphic novel
  
or something like that
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I think we're set of idea 2. [[User:Oswald|Oswald]]
 
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we could have a section for just ranting and raging at each other for the worlds enjoyment. like an on going exclusive flame war.
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:This seems like it could be a bad idea, flame wars nearly always lead to alienation.  I think I like Option #2 the best, it seems to have a good balance.  Even with this option, any of the four of us could post on the blog.[[User:Ziggy|Ziggy]] 22:28, 27 June 2008 (UTC)
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*Ziggy - Text, more stories, real stuf, reviews, blog/rant
 
*Ziggy - Text, more stories, real stuf, reviews, blog/rant
  
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=Mechanics of the Graphic Novel=
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Several ideas I've come up with require the juxtoposition of to (or more) events in the same page.  For instance, Ziggy at the job site dealing with problems vs. Ziggy at home dealing with problems.  I'll try to make sure we can do this.  If anyone else wants to do something like this, go ahead and write it.  We'll worry about the technical execution later.[[User:Ziggy|Ziggy]] 22:32, 27 June 2008 (UTC)
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Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, embarrasment, quick movement, various action noises, etc. --[[User:Hugh|Hugh]] 02:17, 12 August 2008 (UTC)
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:Excellent point.  It would be very interesting to have no facial expressions and rely completely on emoticons.  Conversely, if the facial expressions are good enough, we won't really need emoticons at all.  For motion and action we may need further cues.  I'm guessing some experimentation will resolve this.  Any wild ideas of how to convey these non-visual sensations? [[User:Ziggy|Ziggy]] 15:05, 12 August 2008 (UTC)
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:I'm especially interseted in smells.  Can we come up with some visual cues for olfactory senses?  Usually there is just a little squiggly for bad smells, maybe a cloud of some kind.  Good smells, especially food smells, are shown as breezes flowing into the nose.  Perhaps words on these "breeze lines" would convey better the smell of the place?[[User:Ziggy|Ziggy]] 19:13, 10 January 2009 (UTC)
 
[[category:website]]
 
[[category:website]]

Revision as of 20:13, 7 February 2009

Layout

options for general layout.

  1. Original idea
    • Hugh: the graphic novel thingy
    • Oswald: fan interaction
    • Zack: bloggy thing
    • Ziggy: another blog
  2. A revised option
    • Hugh: the graphic novel
    • Oswald: fan interaction
    • Zack: store
    • Ziggy: blog
  3. Seperate graphic novel
    • Hugh: slayer tips blog
    • Oswald: fan interaction
    • Zack: fan service
    • Ziggy: store
    • the mysterious door: the graphic novel

I think we're set of idea 2. Oswald


An old paper I found: Ziggy

  • Hugh - Comic, Story arc
  • Oswald - Competitions, puns, rondum stuff, audio, podcasts
  • Zack - Awesome stuff, social ancedotes, zombie stories, response letters
  • Ziggy - Text, more stories, real stuf, reviews, blog/rant

Mechanics of the Graphic Novel

Several ideas I've come up with require the juxtoposition of to (or more) events in the same page. For instance, Ziggy at the job site dealing with problems vs. Ziggy at home dealing with problems. I'll try to make sure we can do this. If anyone else wants to do something like this, go ahead and write it. We'll worry about the technical execution later.Ziggy 22:32, 27 June 2008 (UTC)

Most if not all comics utilize noise words, emotional icons, and visual cues in order to communicate the non-visual or the non-still life. How do we implement these in a 3D based comic? Confusion, laughter, embarrasment, quick movement, various action noises, etc. --Hugh 02:17, 12 August 2008 (UTC)

Excellent point. It would be very interesting to have no facial expressions and rely completely on emoticons. Conversely, if the facial expressions are good enough, we won't really need emoticons at all. For motion and action we may need further cues. I'm guessing some experimentation will resolve this. Any wild ideas of how to convey these non-visual sensations? Ziggy 15:05, 12 August 2008 (UTC)
I'm especially interseted in smells. Can we come up with some visual cues for olfactory senses? Usually there is just a little squiggly for bad smells, maybe a cloud of some kind. Good smells, especially food smells, are shown as breezes flowing into the nose. Perhaps words on these "breeze lines" would convey better the smell of the place?Ziggy 19:13, 10 January 2009 (UTC)