Difference between revisions of "TwinWorld"

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(Regions: added the garden of life)
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==Nature==
 
==Nature==
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==Metallic Poor?==
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I was thinking since faeries are traditionally weak to iron maybe we could extend it and say they're weak to conductive metallics. That would make most all technology abhorrant to them. Most of Faerie would be metallic poor except for certain dead mettallic rich zones where humans and technology thrive. Something to think about.
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===Inverted Earth===
 
===Inverted Earth===
 
What if Faierie is like an inverted earth, with light and air in the center, fading off through plants into soil, stone, and eventually frozen (or molten?) bedrock?  The nearer the center, the more changeable and fluctuating the landscape;  the furthur out, the more lifeless and permenant. [[User:Ziggy|Ziggy]]
 
What if Faierie is like an inverted earth, with light and air in the center, fading off through plants into soil, stone, and eventually frozen (or molten?) bedrock?  The nearer the center, the more changeable and fluctuating the landscape;  the furthur out, the more lifeless and permenant. [[User:Ziggy|Ziggy]]

Revision as of 12:33, 19 April 2008

The info here is in a state of flux, everything can be changed!

The land of the Fay, where illusion and enchantment are common, and nothing is exactly what it seems. pronounced "fay-ee-ree".

Nature

Metallic Poor?

I was thinking since faeries are traditionally weak to iron maybe we could extend it and say they're weak to conductive metallics. That would make most all technology abhorrant to them. Most of Faerie would be metallic poor except for certain dead mettallic rich zones where humans and technology thrive. Something to think about.

Inverted Earth

What if Faierie is like an inverted earth, with light and air in the center, fading off through plants into soil, stone, and eventually frozen (or molten?) bedrock? The nearer the center, the more changeable and fluctuating the landscape; the furthur out, the more lifeless and permenant. Ziggy

Oswlads CARZY IDEAS!

I like the idea of a vertical world. The center could be air (or earth for the inversion). We could also do a progression across the elements from inside to outside, or vice-versa. On a smaller scale, this would mesh with the Porous Planet model proposed below, with the Sky Vines method providing the related inversion. I like the idea of combining both together actually. Ziggy 18:21, 11 April 2008 (UTC)

Sky Vines

immagine a cloud that is large and puffy, a solid-clouds if you will. now immagine that ivy are growing out of it and enagnled both around and through the cloud as if the cloud was only simi-permiable now immagine that these vines have grown down and have caught in a collosal tree and a normal forest that surrounds it. now immagine a strand of ivy that is only half way down ending it a large sphere with a door in it. now immagine thousands of these scattered throughout the hanging forest between the land and the sky. That's my idea for a city

a bad rendition Cloud tree city.jpg


Porous Planet

as you apporch the center of Faierie the gravity decreases untill the very center is Zero-G. now take the plannet and scoop out the gooey center. punch some holes all the way through from one side to the other. and throw in a bunch of caves.

so if you were so unfortunate as to be in the very center of the plannet you could look out it maybe 10, 1000 places where you could see the sky. every where else looks like earth and rock that has been shoot at by a racoon with a shotgun. these scattered holes lead to endless (and I mean tottaly endless) caverns that stretch all the way to the serfice. just think for a second how much surfice area is on a plannet.... but now you have the entire volume to walk through. in theory you could jump down one of the long holes on the surfice and go mostly to the other side before you run out of momentum (air friction does slow you down). that is assuming you don't get caught by the giant spiders and other horbile creatures. I think the House Prime should have an outlet somehwere near the center so our heros don't have to make the horendious, 99.9% fatal drop. File:Faierie caves.jpg

Combined System

Most of the above ideas are combined in this rendition. Faierie is layered. At the core is a the adamant, a sphere of stone that no tool can mar, but that a few of the deep creatures can shape with their fay powers. Above that is solid stone, then rock and earth, followed by the forests, Sky Vines and solid-clouds, and finally the thin free air and the outer fire. Faierie01.jpg

Regions

Faierie can be classified into several regions. The exact locations of these regions, and their relation to eachother, appears to be rather fluid, especially those regions inhabited by many of the Fay. Humans tend to solidify the landscape around them, though many of the changelings have grown as much innured to the fluctuating nature of Faierie as the Fay are. The only solid locations of reference (for humans at least) are the few human cities.

Enchanted Forest

The largest congregation of Fay, the vegitation exceeds even the most prolific rainforests. Fayrie dust fills the air, and glittering motes drift from the borders into far off regions. The earth beneath breathes with tunnels and deep caverns, shot through with massive roots and colonies of fungus.

Desolate Mountain

The largest population of humans, it has never been inhabited by the Fay. Though water is in good supply from the many storms which rage around its peak, food must be brought in from other regions.

Three Seas

A set of three large bodies of water, all flowing into eachother. The directions of the flows change from time to time as their locations drift across the land. The House Prime is located on a tributary of one of these seas.

Garden of life

See the main article.

A forest of mobile plants called Lindora. Deadly to enter, but fun to watch from a good distance away.