Difference between revisions of "The Zarth"

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(Morphology)
(Morphology)
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*Some of the Zarth can be dwarven (perhaps with four arms?)
 
*Some of the Zarth can be dwarven (perhaps with four arms?)
 
*Some of the Zarth should be diggers, creatures that can bore or tunnel through the earth naturally.
 
*Some of the Zarth should be diggers, creatures that can bore or tunnel through the earth naturally.
 
i am in favor of having the snake-like half-bodies but also 4 arms. As for there size, i am undiceided.--[[User:Zack|Zack]] 20:20, 27 January 2009 (UTC)
 
  
 
==Culture==
 
==Culture==

Revision as of 20:20, 27 January 2009

The Zarth are the gender mirror to The Fayrie. They live mostly underground, have a hierarchical authority structure, thrive on struggle and conflict, and craft massive mechanical structures.

Morphology

  • Some of the Zarth can be large eel-like or snake-like creatures. Their females would be like mermaids, with shorter tails. This allows good gender distinction, and exclusion of the females from wrestling (the main zarth form of competition)
  • Some of the Zarth can be dwarven (perhaps with four arms?)
  • Some of the Zarth should be diggers, creatures that can bore or tunnel through the earth naturally.

Culture

The Zarth are organized in regiments and live by authority and obidience. Dominance is decided by contests of physical strength, though because of the many different forms of zarth many different kinds of competition have been developed.

Technology

The zarth live deep in the earth, close to the flow of adamant and the origin of the air. They have access to many ores, stones, and gems found no where else in Zarthaanc Their mobile creations run off of super high strength springs, wound by flow or wind power.

Mating Practices

Once a year, the zarth have a mating competition, essentially a huge brawl. The winners get to stay with the females, everyone else has to go back to work.

See also: Category:Zarth