Difference between revisions of "Regiments"

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(Added category tag)
(Materials: Power harvesting!)
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===Shaping===
 
===Shaping===
 
Sorting brittle materials and gemstones, doing engraving and shaping of gems and rocks
 
Sorting brittle materials and gemstones, doing engraving and shaping of gems and rocks
 +
===Power===
 +
Harvesting mechanical energy for use in other processes or magic
 +
 
==Design==
 
==Design==
 
Designing useful and beautiful things to make.  Usually, Zarth in this regiment have worked in both the Materials and the Construction regiment.
 
Designing useful and beautiful things to make.  Usually, Zarth in this regiment have worked in both the Materials and the Construction regiment.

Revision as of 07:56, 5 February 2010

The info here is in a state of flux, everything can be changed!

The Zarth Regiments (or just regiments for short) are the main government of the Zarth. Some Zarth choose to live outside the regiments, and others live as outcasts.

The regiments remain fairly static in their overall form, but the internal structure (and who everyone reports to) changes as bands of Zarth roam up and down in the authority chain. See the Zarth Culture section for more information.


Structure: Regimental Command

Keeping everyone in line. The regimental command is the highest authority among the Zarth. It is ruled by The Victor.

Materials

All raw materials

Mining

Tunneling and excavations, as well as storing useful mine products

Refining

Sorting and grading ores, and smelting into usable raw metals

Shaping

Sorting brittle materials and gemstones, doing engraving and shaping of gems and rocks

Power

Harvesting mechanical energy for use in other processes or magic

Design

Designing useful and beautiful things to make. Usually, Zarth in this regiment have worked in both the Materials and the Construction regiment.

Construction

Fabricating everything from the 'Design' regiment

Stabilization

Making sure that in-use tunnels don't collapse, very important!

Structures

Making stuff that isn't designed to move around

Mechanisms

Making stuff that moves around

Services

Taking care of all the jobs that don't involve making things

Transport

Getting Zarth from here to there

Health

Keeping Zarth fit and fiddling

Battle

Killing stuff

Invasion

Killing stuff over there

Peace

Killing stuff right here

Demolitions

Killing stuff that was never alive to begin with

Explorations

Finding all the cool things that no one knows about yet