Difference between revisions of "Main Plot Arc"

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(minor stuff)
(Side Plot: Zack, See Litch: Fleshed out)
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Kills evil without remorse. Learns to love the Fay and the Zarth. Finds [[Meril]] an evil fay, but refrains from killing her. Justifies his actions by seeking out the "ultimate corrupting influence". Stops Zack's army from reaching the Heart of Water, and kills Zack. Wracked by grief, he goes to live on the [[Horizon]]. While there, he forges the blade of the [[Dragon Lance]]. Gives the blade to [[Meril]]. Learns of the Dragon Cultists and decides they must be evil. Goes to wipe them out, and is stunned when his evil powers are only very mildly activated in the cultists presence. The cultists defend themselves, and Hugh is gravely injured. He wanders the [[Turmoil]] in a delerium for a while until Zack comes to him and heals him (though Hugh does not recognize him). After resting Hugh returns to the House of HOZZ. There is a letter waiting for him, calling him to testify in [[Merril]]s case in a Zarth court. Hugh travels to [[Anglestruct]] where he challenges the judge to combat for the case. Without his powers, it is a close fight, but he emerges victorious. He takes [[Merril]] back to the house of Hozz and lives happily there several years. While he is away, the Dragon incites the Zarth against him. He is held trial for using his supernatural powers to corrupt justice. Unable to justify his past actions even to himself, he pleads guilty, and is executed.
 
Kills evil without remorse. Learns to love the Fay and the Zarth. Finds [[Meril]] an evil fay, but refrains from killing her. Justifies his actions by seeking out the "ultimate corrupting influence". Stops Zack's army from reaching the Heart of Water, and kills Zack. Wracked by grief, he goes to live on the [[Horizon]]. While there, he forges the blade of the [[Dragon Lance]]. Gives the blade to [[Meril]]. Learns of the Dragon Cultists and decides they must be evil. Goes to wipe them out, and is stunned when his evil powers are only very mildly activated in the cultists presence. The cultists defend themselves, and Hugh is gravely injured. He wanders the [[Turmoil]] in a delerium for a while until Zack comes to him and heals him (though Hugh does not recognize him). After resting Hugh returns to the House of HOZZ. There is a letter waiting for him, calling him to testify in [[Merril]]s case in a Zarth court. Hugh travels to [[Anglestruct]] where he challenges the judge to combat for the case. Without his powers, it is a close fight, but he emerges victorious. He takes [[Merril]] back to the house of Hozz and lives happily there several years. While he is away, the Dragon incites the Zarth against him. He is held trial for using his supernatural powers to corrupt justice. Unable to justify his past actions even to himself, he pleads guilty, and is executed.
  
===Side Plot: [[Zack]], See [[Litch]]===
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===Side Plot: [[Zack]]===
Premise: A man gains power over others, but surrenders it for the beauty of freedom. See [[Litch]] for more details (ending there needs to be updated)
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Premise: A man gains power over others, but surrenders it for the beauty of freedom. See [[Litch]] for more details on his rise and fall.
  
Gets undead powers. Raises army. Rules the [[Garden of Life]]. Attempts to corrupt the Heart of Water. Stopped by Hugh who kills him and throws his body into the Heart of Water. Meets [[Tanodia]] and is reborn as a healer. Fights to keep Propitiation free. Dies when Propitiation is overrun by the Zarth/Fay coalition.
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Zack gains powers to control and re-animate others. His experiments grow more foul, and when he reaches Twin World he begins raising an army. He rules the [[Garden of Life]], but his brothers become suspicious of his activities. When he attempts to corrupt the Heart of Water, his intentions and true nature are made clear. Hugh hunts down his philactery, and then kills Zack and tosses his body into the Heart of Water. There Zack Meets [[Tanodia]] and is reborn as a healer. He helps to heal the victims of the army he led to conquer the Heart of Water, and in doing so befriends many from Propitiation. Traveling to Propitiation, he heals many others and hears of the terrors that they have suffered. He lives for a while in Propitiation, healing the wounded from their battles. When he hears that Hugh has been wounded, he sets off into the Tumult along with a few crafty Zarth. After many adventures, they locate Hugh and Zack heals him and leaves him with the Zarth before returning to Propitiation. Unfortunately, as he arrives Propitiation is being overrun by the Zarth/Fay coalition. Hugh dies as he roams through the battlefield, healing anyone he can. The healing heart that Tanodia gave him beats on, and becomes a healing spring until it is carried off the Horizon and out of memory.
  
 
==The Prophecy==
 
==The Prophecy==

Revision as of 19:40, 1 March 2013

Design principle: The fantastic setting highlights the similarities between TwinWorld and the one familiar to the audience.

Plot Lines

Main Plot: Oswald

Premise: The youngest of four brothers overcomes his apathy and kills a dragon that has overcome his siblings.

Oswald is lazy, content to drift through life on talent. After his brothers discover an alternate universe, he tags along on a few adventures. When one of them is killed, he is moved to action. Some sinister force is bent not only on destroying his family, but controlling all of Twin World. He eventually tires of the intrigue and returns to Hozz, only for his other two brothers to die in quick succession. By piecing together the events that lead up to his brother's demise, and with the aid of their surviving friends, he manages to track down the source of the calamity. A Dragon sleeps beneath the Great Tree, his plots entwined in every facet of Twin World. Gathering his courage, resources, and allies, Oswald ventures deep into the mind bending depths of the dragon's stronghold. But when he finally penetrates the dragon's lair, the dragon makes him an offer; A life of ease studying the priceless history and powers of the hoard, in exchange for Oswald's friendship. The dragon makes a bid to seduce Oswald with his old vices, and abandon the pointless journey of revenge. Oswald accepts, and lives for many years in the dragon's hoard. Yet, slowly, he uncovers further evidence that the dragon was behind not only his own brother's deaths, but the continual warfare between the Zarth and the Fayrie and many other atrocities. Mourning his lost opportunities, and wasted years, Oswald (now an old man) takes up his brothers weapons and kills the dragon, now his only friend. The dragon's death throes draw the Turmoil in from the edges of the world, and Oswald dies in the wreck of the hoard as the Great Tree comes crashing down upon them all.

Side Plot: Ziggy

Premise: The oldest of four brothers overcomes his pride and submits to a plan that he does not understand.

Discovers Twin World. Hears the prophecy. Tries to comprehend the working of Twinworld. Tries to keep the Zarth and Fay from fighting. Learns of shaping from the Fay, and creates the Hilt of the Dragon Lance. Plants the new Great Tree at Propitiation. Surrenders to the prophecy and places the linking spell on the Great Tree. Tells his brothers of the Prophecy. The Dragon stirs up the Fay against him for inciting rebellion through reviving interest in the Prophecy. A mob of Fay kill him while he is traveling back to the House of HOZZ.

Side Plot: Hugh

Premise: A man struggles to properly express real love in the presence of real evil.

Kills evil without remorse. Learns to love the Fay and the Zarth. Finds Meril an evil fay, but refrains from killing her. Justifies his actions by seeking out the "ultimate corrupting influence". Stops Zack's army from reaching the Heart of Water, and kills Zack. Wracked by grief, he goes to live on the Horizon. While there, he forges the blade of the Dragon Lance. Gives the blade to Meril. Learns of the Dragon Cultists and decides they must be evil. Goes to wipe them out, and is stunned when his evil powers are only very mildly activated in the cultists presence. The cultists defend themselves, and Hugh is gravely injured. He wanders the Turmoil in a delerium for a while until Zack comes to him and heals him (though Hugh does not recognize him). After resting Hugh returns to the House of HOZZ. There is a letter waiting for him, calling him to testify in Merrils case in a Zarth court. Hugh travels to Anglestruct where he challenges the judge to combat for the case. Without his powers, it is a close fight, but he emerges victorious. He takes Merril back to the house of Hozz and lives happily there several years. While he is away, the Dragon incites the Zarth against him. He is held trial for using his supernatural powers to corrupt justice. Unable to justify his past actions even to himself, he pleads guilty, and is executed.

Side Plot: Zack

Premise: A man gains power over others, but surrenders it for the beauty of freedom. See Litch for more details on his rise and fall.

Zack gains powers to control and re-animate others. His experiments grow more foul, and when he reaches Twin World he begins raising an army. He rules the Garden of Life, but his brothers become suspicious of his activities. When he attempts to corrupt the Heart of Water, his intentions and true nature are made clear. Hugh hunts down his philactery, and then kills Zack and tosses his body into the Heart of Water. There Zack Meets Tanodia and is reborn as a healer. He helps to heal the victims of the army he led to conquer the Heart of Water, and in doing so befriends many from Propitiation. Traveling to Propitiation, he heals many others and hears of the terrors that they have suffered. He lives for a while in Propitiation, healing the wounded from their battles. When he hears that Hugh has been wounded, he sets off into the Tumult along with a few crafty Zarth. After many adventures, they locate Hugh and Zack heals him and leaves him with the Zarth before returning to Propitiation. Unfortunately, as he arrives Propitiation is being overrun by the Zarth/Fay coalition. Hugh dies as he roams through the battlefield, healing anyone he can. The healing heart that Tanodia gave him beats on, and becomes a healing spring until it is carried off the Horizon and out of memory.

The Prophecy

"Four paths for four brothers, my sons. Twice spoken. Last to first, from doom to doom, oldest to youngest. In rest, in toil, in love, in confusion, the four paths lie. Together you shall come without will, and apart you shall go by choice and not return. One path runs through wood, one through fire, one through water, one through self. You shall slay your foulest friend. You shall heal your bitterest foe. You shall stand against evil and fall to good. You shall yield to truth and bear falsehood. Together your coming shall shake the Great Tree, and your going shall see it fall. Learn well. Choose well. Act well. Endure well."

Explaination

  • Four paths for four brothers, my sons. The prophecy is given by Durand about his four sons, who (at the time of the prophecy) have not yet been born.
  • Twice said, Last to first, from doom to doom, oldest to youngest. This alternating phrase outlines the order (2x the pattern of: 4,1; interlude; 1,4) in which the prophecy is given. That is 4,3,2,1; (interlude about motivation "from doom"); 1,2,3,4; 4,3,2,1; (interlude about effect "to doom"); 1,2,3,4
  • In rest, in toil, in love, in confusion, the four paths lie. 4,3,2,1: Oswald is in rest, Zack in toil, Hugh in love, Ziggy in confusion.
  • Together you shall come without will, and apart you shall go by choice and not return. (interlude about motivation "from doom"): They are diven to Twin World against their will, but as a group. They leave Twin World by their own choice, each choosing his own good death.
  • One path runs through wood, one through fire, one through water, one through self. 1,2,3,4: Ziggy's purpose deals with the Great Tree, Hugh's purpose deals with the Outer Fire, Zack's purpose deals with the Heart of Water, Oswald's purpose deals with his own motivations.
  • You shall slay your foulest friend. You shall heal your bitterest foe. You shall stand against evil and fall to good. You shall yield to truth and bear falsehood. 4,3,2,1: Oswald slays his foul friend (the Dragon), Zack heals his bitter foe (Hugh), Hugh defeats evil (that thing he does) but is killed by good (the Zarth who bring him to justice), Ziggy submits to troth (the prophecy, and the deep knowledge of Twin World) and bears the falsehood (the Dragon levies lies against him).
  • Together your coming shall shake the Great Tree, and your going shall see it fall. (interlude about effect "to doom"): The return of the children of Durand indeed shakes the social order of the Great Tree, and each of them sees the Great Tree fall in some way. Ziggy lays the linking magic which will siphon the life energy from the old Great Tree to the new one. Hugh severs the anchoring roots of the Great Tree, causing it to fall over. Zack sees Propitiation, the symbolic Great Tree, fall to the Zarth and Fay. Oswald sees the Great Tree literally fall into the Turmoil after he slays the dragon.
  • Learn well. Choose well. Act well. Endure well. 1,2,3,4: Ziggy is to learn. Hugh is to choose. Zack is to act. Oswald is to endure.

Misinterperetation of the Prophecy

Each of the Hozz brothers chooses what he likes best from the prophecy, instead of following his own part.

  • Ziggy
  • Hugh
  • Zack
  • Oswald

Sets of contrasting points and symbols

The main plot arc involves four major groups

  1. The Hozz Brothers are a group everyman. They spend most of their time working against their ultimate goals through pride, malice, misinformation, or laziness.
  2. The Fayrie are a woman symbol society.
  3. The Zarth are a male symbol society.
  4. The Dragon is a symbol of competent evil. He is playing both sides of pretty much everything and keeps coming out on top.

The long-term history has three sections

  1. The Dragon amasses treasure under the Great Tree, and gets most of the world to think that dragons don't exist, while the rest of the world is terrified of dragons, and tries to kill all the other ones.
  2. The Oracle is established as accurate and reliable, and then prophesies that his offspring will fell/destroy the Great Tree. He is forced to flee as many decide to try and kill him and his family before this prophesy can come true.
  3. The Hozz brothers fulfill the prophesy, but only after misinterpreting it and failing several times.

The main plot arc involves Three major locations

  1. The House: The namesake of the comic. A house built by Durand. It provides a portal to Earth. Hiddin within the Garden of life it is a place of refuge for the brothers, and a locus of their activities.
  2. Great Tree, shifting off to the side of the world, home to the old guard of Fay and the Dragon's horde (The Lair).
  3. Propitiation: A kingdom founded by eclectic mix of refugee Fey and zarth explorers. The land was given as a peace offering to the settlers by the tribal fey who live in the surrounding area in atonement for an accidental war. Propitiation is the site of the new Great Tree.

Note that all of thee locations are fairly near both to each-other, the surface, and the axis of Twinworld.

Fleshing out the characters

The Dragon

The Dragon wants treasure. Over the ages, he has accumulated a huge horde in the roots of the Great Tree. In order to enjoy his treasure in peace, he must make sure he is not discovered, and especially not hunted. To this end he kills all of the other dragons that he can find, and has convinced most of the world that dragons do not exist. He encourages a small (but corrupt) group of Fay to hunt any dragons that come up from the deeps, and has connections with the several dragon cults that spring up to worship dragons. The dragon cults seek out and protect any dragons that make it out of the depths, and then send them to the Dragon, presumably to "rule at his side". With these factions fighting each other, and neither aware of his location, he remains safe from the vast majority of creatures. He has heard of the last prophesy, but figures that even if the Great Tree falls, the roots will remain. He does not believe that humans exist.

It would be cool if the dragon IS evil, but has a very different plan than the HOZZ brothers thought. For instance:

  • They think the dragon is trying to destroy the world tree, when he is actually trying very hard to save it.
  • They think the dragon is trying to kill them, when he doesn't even believe they exist.
  • They hear that the dragon wants an artifact and go racing off to get it before the dragon does. Turns out the dragon already has one just like it, and wanted another one for his collection, so spread the rumor to see if anyone could find more of them.
  • They find out that the dragon needs a certain artifact, so they go and destroy the only existing copy (angering lots of people in the process). The dragon was planning on making his own anyhow.

The Oracle

The oracle wants people to believe the truth. Unfortunately, he isn't sure what that is most of the time. His predictions come un-bidden, and even he doesn't know what they portend. When he make predictions, many take them the wrong way, or re-interperet and twist them to mean what they want. After the Last Prophesy, most people think that the attention went to his head. Some claim that he was manipulating events to go the way he predicted. Others claim he is in fact the dragon, sowing seeds of delusion. Some still believe his veracity, but since he disappeared (to earth) the hopes that his last prophesy will come true are slim. He lives on earth, with his wife and children, and still makes prophecies occasionally. They always come true.

The Hozz brothers

The older three brothers are the Body (Zack) Soul (Hugh) and Spirit (Ziggy) of Man, or mankind. Oswald is the Christ figure, in that he is sent from the Father and lays down his life.

The older three are naif and quick to act. Shortly after arriving in Twin World, they each receive prophecies concerning how to do what is right. Each one of them chooses to read into and translate the words into what makes sense to them at the time. This happens throughout the story. The plain meaning is just too unbelievable! Through this convenient application of "interperetation", they end up on the wrong side of almost every conflict, and spend most of their time mucking things up. At the end, and almost by accident, they fulfill their roles, and the prophecy.

Critique

I am Ziggy, and I approve this plot. Ziggy 01:18, 1 March 2013 (CST)


Ziggy 22:13, 28 January 2011 (UTC) Ziggy 19:03, 28 February 2013 (CST)