House of Hozz:Community Portal

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Revision as of 19:05, 27 March 2008 by Hugh (Talk | contribs) (non-multi-dimensional house)

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Principles of Editing

I propose that we adopt (if not immediately, then soon) an "improv" atmosphere. As far as possible, let's run with whatever the others come up with. This way we avoid lengthy and un-productive discussions, and don't end up contradicting eachother. It's either that, or keep everything in discussion until we all agree on a middle course.

Of course, there will be times when contradictions accidentally arise. Should we allow these, or try to fix them? It might be intersting to just allow contradictions to stand, though it could get confusing to readers. Ziggy 16:31, 27 March 2008 (UTC)

Nature of the brothers

category:HOZZ brothers

curse of undead power

zack

Oooh, I like that. It shows a darker side of Hugh, as well as a compassionate lead in to the undead powers bit. We'll have to make a reason that the previous "queen of the undead" or the equivelant is in the neighborhood. Is she a Fey, come to earth to observe the HOZZ brothers? Ziggy 20:05, 26 March 2008 (UTC)

three option

cosmos

This option doesn't really tell us anything. With any of the possiblities we are going to explain it at a later date. However, we should figure the "weird powers" out early on, even if the readers don't know.


The Cosmos

cosmos

Figuring out the cosmos is rather important, since it will dictate what stories we tell, and how we tell them. However, we could just start writing the stories and let the cosmos develop around them.

The advantage of a top down approach is it creates a consistent universe with the possibility for lots of foreshadowing.

The advantage of the bottom up approach is that exciting and unexpected details about the world will emerge, and stories can start before all the details of the universe are figured out.



non-multi-dimensional house

The House

I'm in favor of not having an "infinite universes" kind of mechanism. I'd be much more comfortable with a relatively well-defined (or at least limited) number of "paralell" or linked universes. Infinite universes are great for crossovers, parodys, and allowing absurdity. I'm not convinced that it lends itself to a more serious story format though. Ziggy 20:12, 26 March 2008 (UTC)

Okay, instead of the house being a 'nexus' and connecting to many different realities, how about this.

The house is the property of the hozz brother's fay father. For some reason the brothers gain access to it, perhaps Oswald is the most atuned to the fey energies, and when he installs the door in their appartment it links back to their fayrie ancestral home. However, they are also human, so they can travel freely between the worlds. This way we avoid the "infinite universes" thing that many comics with world-jumping tend to run into.

Bleh, that really limits the possibilities unnecessarily. I like leaving lots of room for imagination. Why limit ourselves? With the nexus approach you can have however many or however few worlds you want with a convenient explanation for their entry into the plot. Plus is makes the house a kind of crazy fun house where anything is possible.

Industry, explosives, and gasoline

Ben has a sort of ideal for an industrial society that exists without explosives or fossil fuels. Would we like to work this in to the House of Hozz cosmology? Could this fit in the "real world" or perhaps in one of the alternate universes? How "real" do we want to make the "real world" of the Hozz brothers?